Animations used better blending to allow more complex actions to translate into the model, such as drawing a bow while strafing sideways and showing both actions simultaneously rather than one animation overriding the other.Shadows were greatly improved, allowing almost any object to cast a shadow in real-time and better lighting systems make the world seem more alive.Multiple levels of detail on "distant" objects, such as cities on the horizon, allow a more immersive world space without sacrificing too much performance.Draw distance is greater to give a more epic, open-world feel.It retains much of the basic framework and has the same general feel, but adds numerous improvements over the older engine. ![]() The Creation Engine is the successor to the Gamebryo game engine, and was launched to support The Elder Scrolls V: Skyrim.
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